Q&A - The Destiny of Froglory's Development


Hello again, after more than 1 year I came back from the dead.
This is both an Announcement and - in some way - a short Postmortem Article about what I released already.
I'll divide it in small chuncks, like Questions and Answers, so everyone can just read whatever they are interested in. 

Q: Will there be an update for Froglory in the future? What can we expect?
A: Probably yes, but it may not be exactly what I expected or wanted. Some changes will be made after listening to a few feedbacks I received, and also some cuts to the overall content. Bosses may be completely cut from the game, difficulty may be a little more forgiving and the first levels may be shorter. Level design will be the focus, but not much will be added to create variety, so the overall aim is to make a little, challenging, experience.

Q: When will it come out?
A: Honestly, I don't know. Why? Because there's much to do anyway and I have to change assets and codes that I barely touched for one year while I was working full time.

Q: Will there be further support for Froglory after this vaguely-possible-future patch?
A: For small issues there could be, but no major updates will be done after that. If I had to add stuff, I would only do it if the public is interested and - in that case - I would directly work on some sort of remake, like a "Super Froglory" or something like that. With at least someone else to help me, if the budget allows it. 

Q:  What happened? Why not finish the game completely?
A: I have grown both as creator and as a developer in these few years, much more than I ever grew before in my life. And that helped me make contacts and get a job - but sadly not in the game industry. 
I had to learn things that bore me out to death. I have been in a stressful and disorganized work environment that sucked the life out of me for almost 1 year. I barely had the time or the energies to do anything about the game, and when I tried to do "everything" I got sick both physically and mentally. I got out of that recently and I got better already, but I *feel* like going back to developing Froglory, a game I barely managed to "sponsor" and market because - let's face it - I really suck with marketing. Always did.

Q: What will you do?
A: I'll keep creating *stuff* and developing games. I'm already doing it. The problem is understanding how to create value out of all these... experiments I have been doing in my life. I'm struggling with this part, as many indie developers do. Also, it makes it harder to develop new ideas. I hope I'll find a way, at least one, to create a passive income that could help me fund and create good ideas. And you need a budget if you really want people to know, if you're a nobody like me.
I may work privately, or as a freelancer or maybe I'll just get stuck with another thankless job I hate until the day I drop dead. That would suck, but I'm not ready to give up on my dreams.

One thing you can know for sure: I'll be always trying my best, even if that's not nearly enough. I may give up many projects, but I know I'm always getting better with each failure.

I won't post much on socials anymore, and probably will close the Facebook page in the near future.
Discord also is deleted, since I failed to undestand what could drive people to "want" to be there. This is also another lesson for the future: never start a project without a plan.

Maybe one day I'll read this again and I hope... I hope the same struggles won't be there to taunt me again.

For those few who stayed with me and the Cool Frog and liked socials and whatever, thank you.



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